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Software Engineer · Frontend / UI-UX

Timothy Yang

I design and ship end-to-end products.

A frontend-leaning software engineer who designs and ships products end-to-end — from systems architecture to polished UI. I've shipped iOS apps and serverless backends at early-stage startups, and built and shipped a game solo, live on the App Store.

Selected work

All work →

Ice Age Life

Live

A narrative life-sim I designed, built, and shipped solo.

Ice Age Life — a narrative event with stat outcomesIce Age Life — the seasonal hunt boardIce Age Life — the band status screenIce Age Life — the seasonal actions menu
RoleFounder & solo developer — Sunlit Game Studio
Designed + builtBuilt end-to-end in ~3 months: a React Native app running on iOS, Android, and web from one codebase, with a Node/Express backend. 25+ simulation systems (ecology, encounters, disasters, language, lineage), 2,700+ hand-written events, 347 player actions, 58 screens, 150+ components, and 1,100+ hand-drawn SVG icons.
OutcomeLive on the App Store, backed by 10,000+ automated tests across 627 files.
App Store

WingRep

Shipped

An iOS app I led from build pipeline to App Store launch.

RoleSoftware engineer — WingRep.ai
Designed + builtLed development and launch of the iOS app (Expo + React Native) — owning build pipelines, App Store submission, and cross-device UI/UX. Architected a serverless AWS CDK stack (AppSync, Lambda, Aurora Postgres) with GitHub Actions CI/CD, Python GraphQL resolvers, and end-to-end Google Calendar sync over OAuth.
OutcomeShipped to the App Store; powers goal and meeting management with real-time scheduling.
wingrep.ai

Currently

Open to full-time frontend / software roles. Get in touch →